Where to find guild wars 2 pets
Juvenile Armor Fish. Juvenile Shark. Lashtail Devourer. Whiptail Devourer. Salamander Drake. Jungle Spider. Jungle Stalker. Marsh Drake. Fanged Iboga. Rock Gazelle. Krytan Drakehound. Electric Wyvern. Available without completing meta. Cave Spider. Bonerattler Caverns: Faun's Waypoint head west to the small entrance once inside head west. Alpine Wolf.
Snow Leopard. Carrion Devourer. Forest Spider. River Drake. Armored Fish. Screech angrily to grant fury to nearby allies. White Moa Icy Screech 1 24 Beast. Screech to chill nearby foes. Brutal Charge 1 30 Charge your foe and knock them down. Boar Forage 1 30 Beast. Search the area for an improvised weapon. Pig Forage 1 30 Beast. Siamoth Forage 1 30 Beast. Warthog Forage 1 30 Beast. Charging Bite 20 Charge your foe, striking multiple times and inflicting bleeding.
Fear 40 Make your foe flee in fear. Shark Feeding Frenzy 45 Beast. Enter a frenzy. Attack faster and bleed on each hit. Smoke Assault 20 Conceal yourself and lash out at nearby foes. Gain might each time you damage a foe. Create a cloud of smoke for the smokescale to hide in. Entangling Web 1 20 Shoot a web, immobilizing your foe.
Your next attack immobilizes your foe. Cave Spider Weakening Venom 30 Beast. Your next two attacks weaken your foes and make them vulnerable. Forest Spider Deadly Venom 30 Beast.
Your next three attacks poison your foe. Jungle Spider Paralyzing Venom 45 Beast. Defy Pain 45 You take no damage for the next few seconds. Make your foe bleed with a fierce mauling. Roar fiercely, weakening nearby foes. Maul your foe, weakening them. Cure a condition on yourself and all nearby allies. Purge Conditions 30 Beast. Purge all conditions from yourself.
Emit a noxious cloud that poisons and damages foes. Maul your foe fiercely and poison them. Roar fiercely, chilling nearby foes. Maul your foe fiercely and chill them. Charge forward, headbutting foes and electrifying its destination. Channel an expanding stream of flame from above. When the engulfed region reaches its full size, it becomes a fire field.
Druid top Druid can generate astral force by healing allies and damaging foes. Skill Description Celestial Avatar 20 Consume your accumulated astral force to become a celestial avatar. Call down energy onto the targeted area to heal allies. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms. Call down a massive lunar beam to heal allies and daze foes. Gather tidal force to rapidly heal nearby allies. Channel your celestial powers, pulsing cripple and slow.
Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them. Soulbeast top Soulbeast is an elite specialization that enables Ranger to merge with his pets through Beastmode.
Maul 16 Slash a foe multiple times and make them bleed. Charge 1 12 Charge at your target. Photosynthesize 1 20 Restore health, gain regeneration, and remove conditions.
Dark Water 1 40 Blind foes near your target with a dark cloud. Frenzied Attack 1 20 Attack with a pecking frenzy and make your foe vulnerable. You remain susceptible to conditions and controlling effects. Tap into your primal essence and unleash a debilitating roar. Jump up and slam the ground beneath you, severely damaging nearby foes.
Shrug off all movement-impairing conditions and become unflinching in the face of normal attacks. Restore health to your allies and grant them a reprieve from conditions. Pull foes toward you and bind them briefly. Ranger Skills Specializations Pets. Greetings, visitors! Donate to Our Project. Armor Fish. Stunning Rush. Quickening Screech. Lacerating Slash. Chilling Slash. Blinding Slash. White Raven. Spike Shoot. Pets are the NPC allies that constitute the ranger 's profession mechanic.
Rangers and their pet fight as a team, and are always together. There are currently 50 pets in the game. They can be classified by their family, such as birds, canines, moas, bears, jellyfish, etc; and also the environment in which they can live: land, aquatic, or both amphibious pets. Pets use Artificial Intelligence to fight with the ranger and defend them, but the ranger can also give commands to the pet, such as commanding them to go attack a target before the ranger does, or stop attacking and run back to the ranger.
Most importantly, the ranger has control over the pet's Beast skill, an attack unique to each pet. By default, pets attack the same target as the ranger, or whichever enemy is attacking the ranger. If the ranger moves too far away, the pet will stop fighting and return to them. If the ranger is in the downed state, they can still use their pet to help in rallying them by finishing off the enemy or by having the pet revive them. Pets are only available to the ranger that tamed them.
They aren't shared between different ranger characters on the same account with the exception of the Hall of Monuments pets.
New rangers venture into Tyria with one single pet. During character creation , rangers must choose one from among three pets to start the game with. The choice of pet depends on the player's race. Nevertheless, this choice only determines the ranger's first pet. As rangers venture into the world, they will find new pets for them to tame.
Any friendly animal green nameplate whose name begins with Juvenile can be tamed charmed by the ranger, unless they already belong to another ranger, by approaching them and using F or double-clicking them. After a short conversation, with a description written by the mysterious Acht , the pet will join the ranger. Nearly every area in the game, including cities, contains a number of juvenile pets to tame. The list of pet locations has the location of all pets for rangers wishing to charm them all without having to search for them.
A key feature of the pet profession mechanic is the Pet Management panel, which can be accessed by clicking the current pet's portrait above the ranger's skill bar, or by using a shortcut key, which defaults to K. Once a pet is tamed, they will join the ranger and appear in the Pet Management panel, where rangers can choose to have that pet aid them in battle. In this menu, rangers can view the attributes and skills of their current pet.
Each pet has three attacks more on this below , and a unique Beast skill. They can also see the location where they tamed the pet. There is also information relevant only to Soulbeasts : the pet's Archetype , and the Beastmode skills; this information is not relevant at all for rangers or Druids. Through the Pet Management panel, rangers can also rename their pets. To rename a pet, a ranger has to be using that pet, open the Pet Management panel, then click on the quill icon to the left of the pet's name.
Rangers have to be underwater to rename their aquatic pets and view their attributes and skills. Only the pet the ranger is currently using can be renamed, but pets will keep their name forever, or until their name is changed again. Through the Pet Management panel, rangers can also view all the pets that exist in the game, and select from among that pool which pets —that they have already found in the world and tamed— will help them in combat. Rangers can slot four pets in this panel, the two upper slots are used for terrestrial pets, and the two lower ones for aquatic pets.
Lightfoot Passage. Thunderbreak Hills. Devourer's Mouth. Grimstone Mol. Darkriven Bluffs. Wychmire Swamp. Aldon's Ledge. Green World Lowlands. Dappled Shores. Anzalias Pass. Tumok's Last Stand. Relliatus Canyon.
Lake Carnifex. Blue World Hill. Whispering Grottos. Duskstruck Moors. Darkrait Inlet. Sandycove Beach. Hrothgar's Pass. Sifuri Sand Sea. Highfirn Passage. Leopard's Tail Valley. Shadaran Hills. Northern Barbed Gate. Mariner Landing.
Stampede Uplands. Glowering Overlook. Sanctum Harbor. Sunken Droknah. Dimotiki Waters. Victor's Lodge. Red World Hill. Rata Sum Port Authority. Stormbluff Isle.
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