Can i play mtg with old cards




















Active 7 years, 6 months ago. Viewed 42k times. Improve this question. Add a comment. Active Oldest Votes. From the tournament rules : 3. Authorized Game Cards are cards that, unaltered, meet the following conditions: The card is genuine and published by Wizards of the Coast. The card a standard Magic back or is a double-faced card. The card does not have squared corners. The card has black or white borders. The card is not a token card. The card is not damaged or modified in a way that might make it marked.

The card is otherwise legal for the tournament as defined by the format. The card is a proxy issued by the judge of a tournament see section 3.

Players may use cards from the Alpha printing only if the deck is in opaque sleeves. Improve this answer. GendoIkari GendoIkari Out of interest what's the significance of the square corners and black and white boarders? Does that rule out 'shinies'? Some cards have gold borders and square corners, such as the beta collector's edition. Additionally, silver borders are used for Un sets such as Unglued.

None of those cards are tournament legal. Shiny cards still count as having white or black borders, so you can still use them. Alpha cards also have a slightly different cut on the corners, so you'll need to put the deck in sleeves at a tournament unless every single card in the deck comes from Alpha unlikely. Of course, if you're running anything from Alpha at a tournament, it's probably an expensive card, so using sleeves is a good idea anyway.

Also worth noting: regardless of which version of a named card is being used, it must always be played with the wording of the most recently released version plus any Oracle corrections. RBarryYoung I see. I thought you were saying "The card you use must have the most recent printed text or you can't use it". Turns out we're both saying the same thing, that "printed text means almost nothing". Show 5 more comments. Sign up or log in Sign up using Google. Sign up using Facebook.

This rule is for all cards except for basic land cards. Once you have compiled your deck and have someone to play with, you can start your first game of Magic the Gathering. If you are confused about the areas of the field there is a picture above that outlines the areas. Face your opponent, shuffle your deck thoroughly then set it on the table and have your opponent cut your deck, you will also do the same to his deck.

Decide who will go first in anyway you want. As in the pic above, set your deck to your right, out of your way and pick the top 7 cards from it, this is your hand. From now on, every turn you have you draw one card from the top of your library at the beginning of that turn and add it to your hand, 7 cards is the maximum amount of cards you're allowed to have at the end of your turn i'll explain later. Whenever you use a card, discard a card, or a creature dies, put it into your graveyard face up.

Your graveyard it a pile below your deck and cannot be drawn from. At the beginning of a game, each player has 20 life points which can go up or down depending on what happens, if your life points reach 0 then your opponent wins. If you are going first, look in your hand for any land card, if you have some place one down in your play zone closer to you as to leave space for your creature cards. Next, if you have anything in your hand that you are able to play that cost only on mana you can now put that down.

Just remember if its a creature, turn it sideways for the first turn as summoning sickness takes effect. Not much usually happens on the first turn for you and your opponent, but having a good hand when you start the game is instrumental to winning in the long run.

From now on, you must start paying attention to the phases in each turn Starting with your second turn in the game. This is where you do 3 things 1. Untap all of your cards if they were tapped, 2. This is the step were if your cards have any abilities that trigger every turn, they trigger now, 3. The draw step, draw one card from your library and add it to your hand, you have to draw in this step even if you already have 7 cards in your hand.

Next is the First Main Phase. In this phase, first you want to put down one mana card from your hand if you have one. Next, look at your deck and see if there are any cards you can put down which you can afford with the mana on the table, most likely you will place combat cards down in this step, but anything goes. Combat Phase is a 5 step phase where you battle it out with your opponent. Your opponent can choose which creature blocks which of your attackers, but blockers must be untapped.

You and your opponent can use spells and abilities in this step if you want. After the end phase comes the Second main phase. This is the same as the first main phase, but it is more strategically wise to play creatures and other permanents in this step.

End phase. In this phase, at the beginning, all your cards with an ability that triggers at 'the end your turn' will be triggered now. After that you must look through your hand again, if you have more than 7 cards, disscard a card until you have 7. Those are all the phases to play magic. Just keep going through these steps until one person is at 0 life.

Well, that wraps up this Instructable. Thanks for sticking around until the end i hope you enjoyed it. Magic is ultimately a game, try not to get mad if you loose or gloat if you win, magic is all about respect to your fellow player. Thank you to people and websites that taught me to play this game. Also, just a disclaimer, I d not own the rights to any of these pictures, they were all found on the internet. Now, Go get yourself some cards, and get out there! Don't be afraid to go to your local comic book shop and play Friday night magic with the regulars, they were all new at some point.

Have fun! Hi, my name is Daniel. I was wondering if anyone any advice on finding profitable cards and like collections, bulk lots and what have you.

Or wants to sell some or all their mtg collections ill take bulk cards even. I normally just put tons of time into it killing myself and never sleep haha. Been buying, selling, and trading almost 2 years and know much more than I used to when I just played the game. But being honest and not screwing over people and giving fair compensation and with how its been for everyone lately I need to make more to grow my business, and I feel there is so much more I could know to do this better and efficiently.

Either way I'm looking to buy or trade mtg cards or unbuilt fundamentals model kits Even bulk, the more the better. Can do a lot.

Still selling a bunch too. I'm just doing this to support my family and my disabled mother cuz I broke my spine a few years back when I was 18 and can't really work. But I'd be grateful for any advice or business from anyone I got a ton of great stuff and give good deals. Reply 6 months ago. Question 10 months ago on Step 6. Reply 1 year ago. If you dont have sleeves that cover the back of your card you can draw on a land and leave theat card out till you pull the land that represents it and you can put the double faced card on the feild.

Reply 2 years ago. Reply 5 years ago. At the time of this guide, there were not a lot of double faced cards in standard if I remember correctly cards so I left it out. At least that's probably what happened lol. This was made a while ago. Take everything you knew about Pokemon and throw it out. Then take Yugioh and remove type effectiveness.

You have Magic. There is no limit to how many creatures you can play. So long as you have the mana to play, you can summon all you want. Some decks like my elf build actually let me "tap" my elf summons as mana to summon more if I want. So if I have a 6 drop and only two mana, but four elfs that count as 1 mana each, I can tap the four elves AND the two mana to play the 6 drop without problem. Sort of like sacrificing two monsters to play a better monster card in yugioh.

Blocking just comes down to what can you use to save yourself. In yugioh you used monsters to block attacks before you were vulnerable. In Magic, you can attack directly. I thought that you would take 9 damage due to the fact that the five beast altogether will only have 10 toughness rather than Reply 4 years ago. I have a box filled with MTG cards. It's been ages. I might try playing it again with my 9 year old nephew.

Thanks for the refresher. I am just looking thru my old cards - a few thousand - with a view to selling. But then it's easy to get tempted back in Trouble is the game has changed so much! I gave some commons to a friend who is just getting started someone did that for me 23 yrs ago so I'm paying it forward but then I realised that, although play at home won't matter whether cards are still legal, theres a whole load of rule changes At least it's enough to stop me being tempted back into trying to get my head round it again I guess!

Some of those bits of cardboard are worth hundreds! Question 3 years ago on Introduction. Answer 3 years ago. Introduction: How to Play: Magic the Gathering. By Canadianthunder Follow. More by the author:. There are a few different types of cards in Magic, Land- As you learned in the Mana section, land are what gives you mana to cast spells and creatures. S- please vote for me in the how to play contest! Did you make this project? Share it with us! I Made It! A Literal Handbag by Tatterhood in Halloween.

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