What should i do in oasis fallout 3
If the Outsider were a Raider or some other nefarious type, we ensure they don't report our location back to their comrades. Indeed it does. Sorry I don't speak to Outsiders very often and I tend to get lost in conversation.
As you approached Oasis, He said you were coming and I was sent out to meet you personally with a request. He wishes to meet with you. You'd be the first Outsider to do so in a very long time. I don't speak to Outsiders very often and I tend to get lost in conversation. This odd hidden vale is home to a strange, tribal-like people who call themselves the Treeminders.
You are welcomed into Oasis with open arms, and their leader, Tree Father Birch, invites you to meet their god. Oasis is tucked away inside a giant rocky outcrop in the mountains just northeast of the monorail and freeway skeletons, and the entrance is close to a rope bridge.
They come from across the Wasteland to live in this sanctuary. This part of the world is healing, my friend, and it's all thanks to Him. Have you guys and gals ever seen No, no, no. Not those shriveled black things.
Brown bark, green leaves, photosynthesis, all that good stuff. A veritable Oasis of green in that depressing sea of brown. Fallout 3 locations. RDF feed. Has platform. Universal Conquest Wiki. This page is about the location. For the quest with the same name, see Oasis quest. Major Faction locations. Brotherhood of Steel.
Brotherhood Outcasts. Talon Company. Tenpenny Tower. User Info: Darksteel. Light him on fire. Make sure your TV volume is max too, it's pretty quiet. Strong people are harder to kill than weak people, and more useful in general -Mark Rippetoe. User Info: NexusTenebrare. Having the official game guide, that perk sounded much better. They really shouldn't make a guide that isn't based on the actual finished released game. Now I'm just going to take the power armor reward. Being red, I think it looks pretty cool and even if it'll get outdone by other power armor, it's still nice for a bit of dress up.
Well, not really. More topics from this board How often? Combating it is easy if you have a lot of items -- RadAway will get rid of your radiation, while Rad-X will boost your radiation resistance. Both are great items to spam here, but go easy on your supply! You need those items elsewhere, you know! As soon as you enter the cave, continue to swim forward, coming up for air before submerging yourself once more to continue along the linear path there's no overland route.
When you enter the cavern ahead, you're likely to be attacked by a trio of Mirelurks. The scaling nature of Fallout 3 will differ slightly the variety of Mirelurk you meet, but if you're even remotely through the game's main quest, chances are you'll encounter at least one powerful Mirelurk King here -- perhaps two. Either way, fell the initial wave of enemies and then backtrack out of the cave, and back to dry land.
That's right, we're done here for now. But you'll thank us later when those enemies are dead! To get to the actual part of the cave we need to traverse, we have to head back to The Pavilion, and then go rightward, taking the topmost of the two branches.
Here, you should find a man named Branchtender Cypress walking around. Speak with him briefly and ask him for the key to the caves, and he'll hand it over as if it wasn't even a big deal. Conveniently, the key he gives you opens the oddly-new looking chain link fence behind him at the end of the path you found him on.
Open it up and head into the cave. The cave is fairly linear in the early-going, so you shouldn't have any trouble navigating the cave from the outset. And although there's watery noises all over the place especially apparent with headphones or surround sound , you can actually dodge the highly-irradiated water for the most part while navigating this cave.
Head forward from the entrance, and keep going forward until a Mirelurk is seen ahead. Down the Mirelurk and proceed down the pathway, swinging left at your first opportunity heading forward will shortly thereafter bring you to a dead end. Traversing this new branch of the path will run you into another Mirelurk enemy, but it's the wide open cavern that foes was guarding that's of true interest.
This cavern will undoubtedly be full of Mirelurks, so be ready for a firefight. When you've downed all of those enemies, there's little reason to stay in this cavern, so jump into the irradiated water again keeping in mind that weaker players will want to rely on Rad-X and RadAway to survive possible radiation poisoning here , seeking out the only open area underwater that leads to an adjacent corridor there's really no way of getting lost here -- just keep that Pip-Boy light on!
Traverse the completely linear corridor on the other side of the water, fighting more Mirelurks as you go. There's simply no getting lost here -- just walk, walk, walk and fight, fight, fight until you reach a wooden door that leads to the Sunken Chamber. We're getting close to our objective point now. Head forward down the quiet, linear path.
When you find a path branching off to your left, be sure to take it, as this alcove holds some of the only items of any use you'll find in the environs in or surrounding Oasis. The lawnmower near the split in the path contains a Lawn Mower Blade if you want it. Then, down into the dead end alcove itself, you should find plenty of items, including a pair of Crutches , a Pre-War Book , some Bottle Caps , a Nuka-Cola , Abraxo Cleaner , and perhaps most valuable of all, a Silence 10mm Pistol and a plethora of 10mm Rounds.
Rejoin the original path and continue your linear trek. If the heart was destroyed, Birch will be there, expressing regret over not listening to Harold. If the sap or liniment was applied, Harold may be spoken to and will have some dialogue about the choice, where he regrets being selfish.
At this point, the Treeminders who supported the player character's decision will supply them with gifts. The Treeminders may also be spoken to after this to get the dialogue about said choice. Note that Sapling Yew will give Yew's bear charm if the speech check was passed, regardless of the choice made. She is also the only one who will give a reward if the heart is destroyed. The sunken chambers are the second cave-system one enters.
After entering the sunken chambers, walk until one turns left, do so, and continue forward until coming across a table.
One can access this cave by a door near Harold's heart or southeast of Harold is a cave. The cave is noticeable by a white rock above the water. The door to the entrance is underwater and can be opened with the Oasis cave key or a Lockpick skill of at least One can enter the cave from Harold's grove, but it is rather meant to be a quick exit from the rest of the cave system. One cannot proceed from here to the rest of the caves, as there is a high ledge in front of the exit to them.
Furthermore, entering from the submerged entrance requires swimming past a couple of mirelurks to solid ground before one can fight them. Inside the cave, there could be mirelurk kings, mirelurk hunter, or standard mirelurks , dependent on the player character's current level.
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